INITIALIZING

Lingchen Zeng

Digital Artist

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Promotional poster for The Control of the Grid

The Control of the Grid

YEAR: 2026 MEDIUM: Live Interactive Game/Performance
ROLE: Lighting Programmer, Documentation

The Control of the Grid is an interactive, experimental experience where both actors and audiences actively engage in establishing a scripted narrative. The play relies heavily on the precise execution of a carefully designed lighting sequence to guide and trigger the progression of events.

Throughout the show, audiences experience the thematic conflict between Chaos and Order through a series of games and performances. The restrictive enforcement of order represented by the "grid" is constantly challenged by the restless nature of chaos.

It was my first time actively participating in a live show as part of the creative crew, as well as my first time programming and operating all the lighting on set. Consequently, it was also the first time my own creative decisions and limitations directly influenced a play's dramatic tone.

Vertical view of lighting station
Backstage Team
Stage lighting design
Lighting Design Session
Lighting control station
Lighting Control Station

Playable Media

ENGINE: Bitsy 3D & 2D FOCUS: Narrative Simulation & Atmosphere
This Land Is Your Land Screenshot

This Land Is Your Land (2026)

An atmospheric 3D narrative game set against the bleak backdrop of the Great Depression, exploring themes of survival and critiquing American capitalism. Developed by importing an original 2D Bitsy game and adjusting tile settings to construct a three-dimensional world.

Play Game >>
My Winter Car Screenshot

My Winter Car / Remix (2025)

A two-part project reimagining the Amistech game My Summer Car. It includes "Cursed Car," a horror spin-off with a sentient vehicle, and "Ice-cold Car," focusing on the physical difficulties of freezing weather. It explores how narratives can dominate the meaning of images by shifting from a life simulation satire to a completely different genre.

Captured Reality: A Multimedia Showcase

YEAR: 2022-2026 MEDIUM: Digital Photography, Post-Production
ROLE: Photographer, Editor

As an artist focused on our shared reality, I devote much of my time to observing, documenting, and understanding the current state of the world. Through my camera lens, I capture events that mark important moments of our generation from the world of aviation, which has been critical to today's geopolitics, to the intense, raw realities of major political events and everyday working people.

The shared theme connecting these photos is the hidden detail in the "faces" of these overlooked events, capturing the everlasting tension between the rigid discipline of structural order and the unpredictable, raw nature of human emotion and conflict. This combination of capturing unfiltered images and bridging physical barriers allows me to share a distinct, comprehensive perspective of reality as it unfolds.

Over the years, I have built a community of thousands of followers who are intrigued by this perspective. If my interactive games are meant to recreate the atmosphere of the past, this multimedia work is my way of preserving the immediate present. By documenting these stark contrasts, I aim to provide a grounded and balanced reflection of the human experience exactly as it exists today.

A Lot Can Happen in 4 Years Gameboard

"A Lot Can Happen in 4 Years":
Roleplay Among The Powerful

YEAR: 2025 MEDIUM: Tabletop Role-Playing Game
ROLE: Co-Designer / Co-Creator / Trailer

A Lot Can Happen in 4 Years is a tabletop role-playing game designed for three or more players. Players take on the roles of Councilors who share equal power over a newly formed democratic fantasy nation. However, one player operates as a "Secret Dictator," attempting to exploit the political power vacuum to seize absolute control before the council's four-year term expires.

The game features active and player-oriented world-building, requiring participants to physically draw and update a map as new lore is introduced. The core gameplay loop revolves around a rotating "Messenger" who delivers randomized news cards, some national and others targeted at specific councilors, forcing the group to debate decrees, manage citizen votes, navigate seasonal events, or even initiate a coup.

We intentionally designed this project without a Game Master to mechanically reflect the reality of high-level leadership: when players are only bound by a rulebook and their own morality, they are heavily incentivized to break the rules and prioritize their own efficiency over creating a compelling world for everyone.

The game serves as a direct critique of the passive democratic assumption that society can simply "wait out" an inadequate politician's term, demonstrating how manipulation exists and functions as a core part of the political systems of today.

3D Rigging & Creations

SOFTWARE: Autodesk Maya, Blender FOCUS: Hierarchies, Weight Painting, Character Sculpting

As a realist, I approach 3D rigging and character creation with an emphasis on structural accuracy and anatomical precision. My goal is not merely to construct a visually appealing surface, but to build a digital framework that moves, deforms, and reacts exactly as it would in reality.

Whether I am establishing complex rigging hierarchies and executing detailed weight painting in Autodesk Maya, or sculpting raw character forms in Blender, I treat the digital workspace as a literal extension of the physical world. By grounding these digital tools in the rigid discipline of structural order, I create reliable, high-performance assets ready for narrative simulation.